[
    {
        "id": "fsp-242",
        "type": "article",
        "title": "Ludophrases : Ludics Before Mechanics",
        "author": [
            {
                "family": "Seraphine",
                "given": "Frederic"
            }
        ],
        "issued": {
            "date-parts": [
                [
                    2016,
                    8,
                    19
                ]
            ]
        },
        "genre": "Essay",
        "DOI": "10.13140/RG.2.2.34313.85603/2",
        "URL": "https://www.fredericseraphine.com/index.php/2016/08/19/ludophrases/",
        "language": "en",
        "abstract": "A ludophrase is an association of in-game signs that forms the basic semiotic building block of a video game. This essay revisits the concept introduced in The Intrinsic Semiotics of Video-Games (Seraphine, 2014), adapts Peirce’s trichotomies of signs to gameplay, and proposes actum, tactum and factum (reaction, interaction and fact) as categories of in-game signs. It then compares ludophrases with game mechanics as defined by Sicart (2008) and with the MDA framework, drawing on Girard’s ludics.",
        "keyword": "game mechanics, game studies, ludics, ludology, ludophrase, narratology, semiotics"
    }
]