[
    {
        "id": "fsp-812",
        "type": "article",
        "title": "The Intrinsic Semiotics of Video-Games: In Search of Games' Narrative Potential",
        "author": [
            {
                "family": "Seraphine",
                "given": "Frederic"
            }
        ],
        "issued": {
            "date-parts": [
                [
                    2014
                ]
            ]
        },
        "genre": "Essay",
        "publisher": "Kindle Direct Publishing (Amazon), ASIN B00Q1A0170",
        "URL": "https://www.fredericseraphine.com/publications/intrinsic-semiotics-of-videogames/",
        "language": "en",
        "abstract": "This article aims at highlighting semiotic devices that are proper to the field of game design. By analyzing how current games handle their story telling, it will try to identify the process of signification within games in order to understand how it could be enhanced. This article will make use of concepts from Ludology, Semiotics, and Narratology; yet this paper's intent is to give new perspectives in the domain of game-design. It is a first attempt at identifying a language specific to games; a language that would permit the emergence of richer contents within games. It is likely that games have the ability to convey emotions, ethical values or stories. Some games already do. But we have yet to understand the workings of this signification. What really belongs to games? What is borrowed to other forms of art?",
        "keyword": "Game semiotics, game design, ludology, narratology, game studies"
    }
]