[
    {
        "id": "fsp-800",
        "type": "paper-conference",
        "title": "The Ludic Framework: A Theory of Meaningful Gameplay",
        "author": [
            {
                "family": "Seraphine",
                "given": "Frederic"
            }
        ],
        "issued": {
            "date-parts": [
                [
                    2017
                ]
            ]
        },
        "container-title": "Digital Games Research Association JAPAN Proceedings of 2016 Annual Conference",
        "URL": "https://www.fredericseraphine.com/publications/ludic-framework/",
        "language": "en",
        "abstract": "Using concepts from semiotics, aesthetics, and ludology, this paper is shaping a framework opening new perspectives on meaning and emotion evocation in videogames. While building upon the MDA Framework, it poses the problem of meaning production in game design when the traditional building block, the game mechanics, is a complex rule-based semiotic compound belonging to the Peircean thirdness. It proposes an alternative building block called the ludic at a higher level of abstraction, allowing for wider combinatory possibilities and deeper meaning production through the gameplay itself. It introduces an interpretation layer opening new possibilities for both narrative and emergent gameplay.",
        "keyword": "Game Design Framework, Aesthetics, Emotions, Ludics, Semiotics"
    }
]