[
    {
        "id": "fsp-814",
        "type": "paper-conference",
        "title": "The Rhetoric of Undertale: Ludonarrative Dissonance and Symbolism",
        "author": [
            {
                "family": "Seraphine",
                "given": "Frederic"
            }
        ],
        "issued": {
            "date-parts": [
                [
                    2018,
                    3
                ]
            ]
        },
        "container-title": "Proceedings of the 8th Conference of the Digital Game Research Association of Japan (DiGRA Japan)",
        "page": "35-38",
        "URL": "https://www.fredericseraphine.com/publications/rhetoric-of-undertale/",
        "language": "en",
        "abstract": "Using the concept of procedural rhetoric of Ian Bogost, and the semiotics of the ludic framework this conference paper will analyze how Undertale conveys symbols and ideas. It will try to understand how Undertale uses process imbalances to incentivize a certain moral approach to the game, and uses ludonarrative dissonance to trigger a process of analytic and deconstructive play. This paper argues that Undertale uses negative emotions like guilt or regret to create an uncanny aesthetic that makes the player ripe for thinking critically about the game, its genre, society, and more importantly themselves."
    }
]