Publications
2026
- Concept note
- Concept note
- Concept note
- Concept note
2025
- On Neuro-Game Design: A Connectionist Paradigm ShiftSeraphine, F. · English · Interactive Storytelling: ICIDS 2025Conference paper
- Emergent Languages: Game Design for Communication with Artificial AgentsSeraphine, F. · English · The University of Tokyo · Open accessThesis
2018
- The Rhetoric of Undertale: Ludonarrative Dissonance and SymbolismSeraphine, F. · English · Proceedings of the 8th Conference of the Digital Game Research Association of Japan (DiGRA Japan) · Open accessConference paper
- Bonding with Horses and Other Animals in Breath of the WildSeraphine, F. · English · Abstract Proceedings of DiGRA 2018 Conference: The Game is the Message · Open accessConference paper
- Ethics at Play in Undertale: Rhetoric, Identity and DeconstructionSeraphine, F. · English · Proceedings of DiGRA 2018 Conference: The Game is the Message · Open accessConference paper
2017
- The Ludic Framework: A Theory of Meaningful GameplaySeraphine, F. · English · Digital Games Research Association JAPAN Proceedings of 2016 Annual Conference · Open accessConference paper
2016
- Ludonarrative Dissonance: Is Storytelling About Reaching Harmony?Seraphine, F. · English · Open accessEssay
- Ludophrases : Ludics Before MechanicsSeraphine, F. · English · Open accessEssay
2014
- The Intrinsic Semiotics of Video-Games: In Search of Games' Narrative PotentialSeraphine, F. · English · Kindle Direct Publishing (Amazon), ASIN B00Q1A0170 · Open accessEssay