Conference paper · 2017 · Open access

The Ludic Framework: A Theory of Meaningful Gameplay

Published
Type
Conference paper
Language
English

Abstract

Using concepts from semiotics, aesthetics, and ludology, this paper is shaping a framework opening new perspectives on meaning and emotion evocation in videogames. While building upon the MDA Framework, it poses the problem of meaning production in game design when the traditional building block, the game mechanics, is a complex rule-based semiotic compound belonging to the Peircean thirdness. It proposes an alternative building block called the ludic at a higher level of abstraction, allowing for wider combinatory possibilities and deeper meaning production through the gameplay itself. It introduces an interpretation layer opening new possibilities for both narrative and emergent gameplay.

Keywords: Game Design Framework, Aesthetics, Emotions, Ludics, Semiotics

Where to read

Presented at the Digital Games Research Association JAPAN 2016 Annual Conference (The University of Seijoh, Tokai, Japan; proceedings published March 2017). Full text on ResearchGate.

The Ludic Framework is the foundation that the doctoral thesis Emergent Languages: Game Design for Communication with Artificial Agents builds on.

Cite this

APA 7

Seraphine, F. (2017). The Ludic Framework: A Theory of Meaningful Gameplay. In Digital Games Research Association JAPAN Proceedings of 2016 Annual Conference. https://www.fredericseraphine.com/publications/ludic-framework/

BibTeX
@inproceedings{seraphine2017the,
  author = {Seraphine, Frederic},
  title = {The Ludic Framework: A Theory of Meaningful Gameplay},
  booktitle = {Digital Games Research Association JAPAN Proceedings of 2016 Annual Conference},
  year = {2017},
  url = {https://www.fredericseraphine.com/publications/ludic-framework/},
  language = {en},
  keywords = {Game Design Framework, Aesthetics, Emotions, Ludics, Semiotics}
}